![]() This was a hot property, and it was time for it to spread its net even further. Janumarked the milestone of one million Minecraft accounts registered the wave of hype, and Minecraft's core of accessibility and simplicity, saw 10 million accounts registered just 6 months later. "It's a primal urge – to build a goddamn hill fort – in gaming form." Continued success "Minecraft sits among the very best of games, just because you can play so many games inside it," wrote Jaz McDougall. I never meant for it to do either." Markus 'Notch' PerssonĮven with Minecraft still very much in its early stages (although now playable in its own browser-free client) our pals at PC Gamer magazine made Minecraft its game of the year (opens in new tab) in 2010. "Minecraft certainly became a huge hit, and people are telling me it’s changed games. The duo was soon joined by business developer Daniel 'Kappische' Kaplan, followed by CEO Carl Manneh, hired (on his own advice) from Persson's previous employer jAlbum, artist Markus 'Junkboy' Toivonen, and coder Jens 'Jeb' Bergensten – and as Minecraft's sales continued to expand, the team would continue to grow along with it. Jakob Porser (left) and Markus Persson, in 2010 “If I wait until the game is done, it's never going to be done because I won't have the money to sustain development.” “I thought, if I don't charge I'll never get paid,” Notch later explained in a 2012 PC Gamer interview (opens in new tab). Going Alphaĭevelopment quickly moved towards a paid Alpha version, which required a premium account for access. Within two months, the earliest multiplayer tests were underway, and the speed of development picked up even further. Within a month, Minecraft had sand, water, lava, rudimentary dynamic lighting. Players were fascinated by Minecraft's freedom and its creative nature, so Notch quickly went to work on adding new features. It received an immediately positive response. Pulling in character models from an earlier game idea named Zombie Town (opens in new tab), he put the first alpha version of the game, now sporting that iconic name, up for test. The same article revealed a few other Hytale features such as treasure maps, bounty quests, and the fact that there are a number of different weapon families, from war hammers to longswords."The response was very positive," wrote Notch a few months later, "and I was blown away the framerate, and how well it ran in a browser, so I decided to go for it." “We want to take the onus off the ‘spam clicking’ sort of behavior, and give us a little more depth," content lead Sean McCafferty explains. An Edge Magazine preview (opens in new tab) revealed that the designers want to revolutionize the PvP they had been working on with Minecraft. Magic also appears to feature in the game, as well as functional quests. (opens in new tab)The combat in Hytale is considerably more developed than Minecraft, somewhat evocative of Skyrim’s charged and quick attacks. You can catch the first glimpse of Hytale’s gameplay at the bottom of this blog post on the official website. Hypixel will offer their own official servers to play the game on, but encourage players to forge their own communities with the game’s shared-source server code. The game will have anti-cheat for its competitive mini-game component and Hytale is designed with “top performance on a wide range of PCs” in mind. You’ll also be able to create custom characters, grow crops, raise pets, tame mounts, and build vehicles. Hytale will also offer collectible gear which can be picked up by wiping out the unique creatures lording over the game’s many zones. Warriors, crafters, and explorers are very welcome and will complement each other in a party. Hytale is fully playable in co-op and encourages players to forge their own story, settling into the world in a series of roles depending on your disposition. Hytale claims that “no two adventures will be the same," suggesting that the procedural nature of the game will allow for much replayability. According to Hytale’s website, there will be a series of "handcrafted adventure scenarios" available at launch, including scenes like "a mage’s tower overrun with monsters,” underground cave exploration, and gigantic boss battles.
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